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Earnings analysis · 10-Q

HAS earnings analysis

Filed October 29, 2026 · Our reading of the company's report

The latest report

Hasbro delivered strong third-quarter results, with revenue up 15.0% year over year to $1,595.3M, diluted EPS of $2.77, and operating margin expanding to 32.4%. Growth was led by Wizards of the Coast and Digital Gaming,…

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Hasbro delivered strong third-quarter results, with revenue up 15.0% year over year to $1,595.3M, diluted EPS of $2.77, and operating margin expanding to 32.4%. Growth was led by Wizards of the Coast and Digital Gaming, particularly Magic: The Gathering, while Consumer Products profitability benefited from tariff recoveries and productivity actions. Operating cash flow was $907.3M through nine months and liquidity was supported by $1.43B of cash and short-term investments, although tariff normalization, cybersecurity costs, digital-games impairment, and $893.9M of near-term debt maturities remain key risks.

Read the original on SEC.gov

From revenue to operating profit

Where each $100 of revenue went in this report.

Of every $100 of revenue Cost of sales $24 Operating expenses $44 Left as operating profit $32

Cost of sales, operating expenses, and what remained. Figures are rounded to whole dollars.

Where revenue came from

The business segments reported by the company.

Consumer Products 97.6% Entertainment 2.4%

Shares of the segments disclosed in this filing, largest first.

Reported figures

Earnings per share
$2.77

What stood out

  • Revenue and EPS accelerated

    Third-quarter revenue was $1,595.3M, up 15.0% from $1,387.5M a year ago and approximately 39.9% from $1,140M in Q2 2026. Diluted EPS was $2.77 versus $1.64 a year ago and $1.12 in Q2 2026.

  • Margins improved materially

    Operating margin expanded to 32.4% from 24.6% a year ago and 22.2% in Q2 2026. Gross margin was approximately 75.9%, versus 70.1% a year ago, helped by $54.5M of tariff recoveries that reduced cost of sales.

  • Wizards drove topline growth

    Wizards of the Coast and Digital Gaming revenue increased 30.6% to $747.2M, led by Tabletop Gaming revenue of $613.1M, up 38.8%; Magic: The Gathering exceeded $600M of quarterly revenue for the first time.

  • Consumer Products profitability rebounded

    Consumer Products revenue grew 3.9% to $827.9M, while operating profit rose 117.0% to $173.8M. The segment benefited from $47.9M of IEEPA tariff benefits, Marvel and KPop Demon Hunters demand, and productivity initiatives.

  • Cash generation strengthened

    Operating cash flow rose to $907.3M for the first nine months from $490.0M a year ago. Property, plant and equipment and software additions totaled $148.5M, implying strong cash conversion, although the filing does not report free cash flow as a defined measure.

  • Liquidity supports capital returns

    Liquidity remained substantial, with $850.7M of cash and cash equivalents and $576.2M of short-term investments at September 27, 2026. The company had $1.1B available under its revolving facility and increased its 2026 share-repurchase target to $400M, with $149.3M repurchased through nine months.

What to watch

  • Tariff benefits may reverse

    The $54.5M of tariff recoveries reduced third-quarter cost of sales, including $47.9M in Consumer Products, but management warns that tariffs could increase costs, reduce demand and materially affect sales and earnings. The remaining $13.0M of refunds remains subject to administrative processing and related CIT proceedings.

  • Cybersecurity incident remains costly

    The late-March unauthorized network access caused order-processing, shipping and invoicing delays and $11.8M of incremental costs through nine months, including $1.0M in the third quarter. Although operations returned to pre-incident practices in Q3, the company expects additional costs and faces potential legal and remediation exposure.

  • Digital games portfolio reset

    Hasbro recorded a $56.4M non-cash impairment charge in Q2 2026 after refocusing its Digital Games portfolio, including cancellation of titles scheduled for release in 2028 and beyond. This indicates execution and return-on-investment risk in the digital portfolio.

  • Near-term debt maturities

    The company had $893.9M of current long-term debt due in 2026 and 2027 within total long-term debt of $3.5B. Management has prefunded maturities with short-term investments, but refinancing and liquidity requirements remain material.

  • Legacy brands and licensing weakened

    Reinvent Brands revenue declined 15.8% in Q3 to $138.1M, driven by lower sales of Nerf, Furby and Nanomals; nine-month Reinvent Brands revenue fell 9.7% to $306.9M. Licensing revenue also declined to $144.3M from $152.6M year over year.

  • Consumer Products growth uneven

    Consumer Products revenue increased only 3.1% to $1,688.8M for the first nine months, with Asia Pacific down 2.8% to $173.6M and Latin America down 1.7% to $144.3M. The segment was also negatively affected by Q2 network-access disruptions.

Management's outlook

The 10-Q does not provide explicit numeric revenue or EPS guidance. Management states that it expects to receive the remaining $13.0M of Phase 2 and Phase 3 IEEPA tariff refunds within six months and expects to continue repurchasing shares through the balance of 2026; broader 2026 outlook was provided in the October 20 earnings release rather than this filing.

Earlier filings 1

10-Q · May 13, 2026

Hasbro reported strong Q1 2026 results with revenue of $1.0 billion, a 12.7% increase year-over-year. This performance was driven by significant growth in the Wizards of the Coast and Digital Gaming segment, leading to…

This is our reading of a public filing, not the filing itself. Analysis can contain errors; check the source document for full context.